Lead Level Designer
Thunder Flash — A FPS team based shooter set in World War 2 developed as a Mod using Valve’s Source Hammer Engine. As a soldier you’ll be part of Operation Thunder-Flash and are deployed to a war torn French town just shy of the French-German border. Play as the Allies or the Axis and tackle goal oriented objectives in a environment that has seen its fair share of war. Streets are littered with debris, the buildings are marred by bullet holes and explosions, and the inhabitants have all fled, leaving behind a half destroyed monument to the war.
Responsibilities
As the Lead Level Designer of the church section, I was in charge of the overall layout of the map and the look and feel.
Modeled 3d assets and textured props and world environment.
Scripted events and triggers for explosions and objectives.
Optimized and issues issues for 3d models, texutres assets, and gameplay mechanics.